![]() While internal testing is great-and we’ve done it extensively-nothing compares with putting the game in players' hands. Getting quality insights from players on the technical side is also incredibly valuable. ![]() “We’re always eager to hear your feedback! We want to know what you currently like about HAWKED, what you want to see changed, and new additions you'd like us to work on. How are you planning on involving the Community in your development process? “HAWKED will remain Free to Play once it comes out of Early Access.” Will the game be priced differently during and after Early Access? Fine-tuning and polishing the game is one of our main goals for Early Access.” We want to use this opportunity to get the input of our players on whether these features are fun, satisfying and encourage a friendly, competitive environment. “HAWKED is in a state where we feel that players can have a good experience looting and shooting their way across X-Isle. ![]() What is the current state of the Early Access version? The core gameplay of 'fight, loot, escape, repeat' will remain the same as that is the true essence of HAWKED.” Players progress from the Early Access period will NOT be reset and will persist into the full launch in early 2024.Īfter the launch, we are planning regular seasonal updates which contain a haul of new content such as gears, artifacts, modes, new story beats and more. The launch version of HAWKED will be a combination of Early Access adjustments and improvements. ![]() “We will be working on HAWKED throughout Early Access, fine-tuning and polishing the game based on player experience and feedback. How is the full version planned to differ from the Early Access version? Early Access is an important check on whether our goals are attainable.” “We are planning to launch HAWKED in early 2024. We need your input on the technical and gameplay front to verify that we're heading in the right direction.”Īpproximately how long will this game be in Early Access? “We're confident that HAWKED offers an amazing and approachable extraction shooter experience, but we want to battle-test it together with our players. ![]()
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